
And from high-tech banks to cultist churches to simple storage areas or apartments, they all have curated design. Pretty much every building named on the map is guaranteed to have some sort of associated mission or side-quest during the course of the game. The larger of those areas is a comfortable equivalent to the Detroit city streets in Human Revolution, but that kind of direct size comparison would ignore the much greater density of diverse architecture, quest activity, and vertical exploration (both up and down) to be found in Prague.

Mankind Divided’s main hub, Prague, is split across two subway-as-loading-screen linked areas. This great Versalife pharmaceutical advert is something I actually wanted to show, though. Part of the NDA is having to use Square Enix provided images. Where Human Revolution saw Jensen chasing answers everywhere, Mankind Divided takes place at the apex of a conspiracy. But this title deviates somewhat from the globe-trotting, grand conspiratorial structure of the prior games, instead attempting a more localised investigative plot with implications and external manipulations that reach beyond its narrower geography. McCann returns too (accompanied by new co-composer Sascha Dikiciyan), resulting in another absorbing score. It’ll meet the majority of those expectations, particularly in regard to continuing Eidos Montreal’s meticulous dedication to creating unique, detailed levels the corners of which many players may not even see. We’re now five years on, and Deus Ex: Mankind Divided is arriving on a wave of expectation, rather than cautious misgivings. Then it topped it all off with some outstanding cyberpunk-via-the-Renaissance art direction and Michael McCann’s superb score. To everyone’s relief, Human Revolution turned out to be a title which demonstrated concise understanding of Deus Ex’s emphasis on adaptive player choice and open-ended level design.

The big-name publisher best known for Final Fantasy, a cross-platform release (still considered dubious in 2011, especially after Invisible War’s console-related problems), and protagonist Adam Jensen’s passing resemblance to SomethingAwful meta-reference Johnny Five Aces all drew suspicious glances from people fearful of a series-deaf reboot.

It’s easy to forget that prior to its release, Deus Ex: Human Revolution was subject to a withering bout of fan cynicism.
